From 3ds Max to Unreal Engine
Hello everyone, my name is Igor.
We recently launched a new website, and I was told that it’s very important to run a blog. Apparently it helps with SEO and also gives people something interesting to read. So I decided to give it a try and write here from time to time.
In 2010 I graduated from Kyiv National University of Construction and Architecture, Faculty of Architecture. Well… “graduated” might not be the perfect word. I received my bachelor’s degree, and then I was expelled, so I don’t have a master’s degree.
While I was still at university, I started learning 3D software. Since childhood I’ve been very passionate about computer games, so this path felt quite natural to me. It came easily, and I genuinely enjoyed it.
In 2010 I started working. I worked in a company, worked remotely, and took on different private projects. Over time there were more and more projects, the clients became bigger and more interesting, and eventually I founded my own studio. We work in architecture and interior design.
Since then I haven’t been working alone — I have a team. People came and went, some have been with me from the very beginning and are still here today. But in any case, for many years now we’ve been doing the same thing: creating architecture and interior design. And I really love my work.
For a long time I worked in 3ds Max. First with V-Ray, later with Corona Renderer. This is a very classic path for architectural visualization and interior rendering. But over time it became a bit boring to me. I wanted to try something new and more interesting, but because I had to manage projects and run the studio, I simply didn’t have the time and kept postponing it.
Later I discovered software like Blender and Unreal Engine. And here another factor probably played a role — I still spend quite a lot of my free time playing video games and, in general, I guess I’m a bit of a geek. So in the end I chose Unreal Engine. A huge number of games are built on it, as well as films and animation, and it seemed like a very flexible tool for architecture and interior design.
With Unreal Engine you can create not only still images or videos of architectural projects, but also interactive scenes. For example, a mode where a client can literally walk through their future interior or house. Or VR, where you can put on a headset and experience the architectural project before it is even built.
As it turns out, when something truly fascinates you, you somehow find the time. I keep diving deeper and deeper into Unreal Engine and the possibilities of real-time visualization for architecture and interior design.
That’s why on the new website we added a new service — architectural and interior projects created using Unreal Engine.
I will slowly continue writing this blog and sharing thoughts about architecture, interior design, visualization and technology.
Good luck to everyone. Feel free to write, ask questions, and follow me on Instagram or any other social networks you use. I’ll try to respond....